Time to shoot balls around in your room!
Posts for: #Game Development
[VR Challenge #1] PlayVoxel - a voxel drawing tool
PlayVoxel is a voxel placing tool where you can be as creative as you would like!
Cross-platform XR experiences with WebXR
Approaching XR as a traditional Unity game developer, I was getting tired of switching between different plugins and workflows in the rapidly changing XR world. WebXR seemed like an interesting way out of this, and what better way to learn a new technology than participating in hackathons? Steampunk Digital organized a series of XR hackathons / challenges between February and July, 2022. I participated in all of them and created three different experiences within short timeframes! A big shoutout to PlayCanvas which made this possible! You can find details of the entries in the corresponding blog posts.
Custom Puzzle Editor for Cubism

I created a simple puzzle editor for Cubism VR in Unity! Using this, you can create custom levels for the game, which are saved in the JSON format expected by the game. Thanks to the creator of the game, Thomas Van Bouwel, for the special mention on the official modding repository for Cubism on GitHub!
Find more instructions and the entire source code on the project’s GitHub repo!
IIITDMJ game development group
I love playing games. But even more than that, I love to try out new games and analyze what makes playing them enjoyable or frustrating. I have been involved with the game development group at my undergraduate institute (IIITDM Jabalpur) right from its inception. During these four years, I have participated in numerous game jams (even in Ludum Dare!), conducted a workshop on game development in Unity, moderated many interesting discussions around game design and helped in curation of online gamedev resources (like Extra Credits and GDC Talks). I also regularly play video and board games (using Tabletop Simulator) online with my friends. Ping me if this sounds interesting! :-D