Posts for: #HCI

Memento Flori - a speculative design project

How might virtual reality play a role in the grieving process? What would it look like if your virtual community came together to mourn your death, much as your friends and family would in real life? What might be possible if we used virtual spaces to memorialize lost loved ones?

These are the kinds of questions Memento Flori seeks to answer. By creating a real website for an imaginary virtual memorial service, we invite people to speculate about a future where virtual reality plays a role in the grieving process. We created a virtual world in Tivoli Cloud VR to explore this topic from three different facets and presented them as three testimonial videos for this imaginary service.

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3D interaction techniques in Unity

Google Cardboard leveraged the idea of using all the in-built sensors onboard most smartphones today to bring Virtual Reality to the masses. While suffering from a fair share of problems including phone heating and limited 3DoF tracking, it can still work as a good medium for testing out simple interactions in VR.

I created a simple virtual room with some interactable objects and navigation (teleportation) as the final submission in a Coursera online course from the University of London on 3D interaction design. The well-rounded course discussed the pros and cons of common methods of accomplishing interaction tasks like selection, navigation and manipulation in 3D environments. It also gave many practical tips on implementation of the methods in Unity. The fast-changing VR tech stack had made some of the packages and tools in the course obsolete so I had to search for proper substitutes and figure out quite a lot of things on my own.

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