My thesis focuses on on-arm UI inside VR and passthrough AR.
Successful defended my MSc Thesis!


My thesis focuses on on-arm UI inside VR and passthrough AR.

I created a simple puzzle editor for Cubism VR in Unity! Using this, you can create custom levels for the game, which are saved in the JSON format expected by the game. Thanks to the creator of the game, Thomas Van Bouwel, for the special mention on the official modding repository for Cubism on GitHub!
Find more instructions and the entire source code on the project’s GitHub repo!
At School of Interactive Arts + Tech, Simon Fraser University under the supervision of Prof. Wolfgang Stuerzlinger. Research on 3D interaction techniques in Virtual and Augmented Reality.
Setting up Unity 2019.4 for Google Cardboard development isn’t as straightforward as I thought.
Six-month research internship at EILab under Dr. Keyur Sorathia’s guidance, Department of Design, IIT Guwahati. Developed Unity3D application (with C# scripting) to prototype and test various free hand gesture-based selection techniques in Immersive Virtual Environments. Also worked on a bespoke hand-held controller for non-visual exploration of virtual space.